Maya Studio Projects: Game Environments and Props

13,11 $

Craft immersive game environments and props with “Maya Studio Projects: Game Environments and Props” by Michael McKinley. This hands-on guide, published by Sybex in 2010, empowers you to master Maya for creating realistic game art, even without the included DVD. Learn industry-standard techniques for modeling weapons, vehicles, buildings, and more, mirroring professional studio workflows. Gain insights into creating compelling virtual worlds and elevating your game design skills. This book, despite lacking the original DVD, offers invaluable step-by-step instruction to create game ready assets.

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Description

Use Maya to create realistic environments and props for digital games
Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors-these items may seem secondary to the game environment, but they are integral parts of the game and they all need to be created. Maya Studio Projects: Game Environments and Props is a step-by-step project guide to creating some of the most popular game art.
Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. A bonus DVD features step-by-step videos to help drive home concepts. The Studio Projects series offers projects that start from nothing, just as they do in the studio; these books provide you with a step-by-step guide to software attributes and tools that encompass multiple disciplines so that you can create a finished, renderable object Many games have only a few characters, and multiple levels and environments, and hundreds of props-this book focuses on projects and techniques for creating everything but the character Maya is the top 3D app for creating console and computer games such as: Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2
Learn effective Maya studio techniques with this handy, step-by-step, full-color book.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Unlock the secrets to crafting immersive and realistic game environments with "Maya Studio Projects: Game Environments and Props" by Michael McKinley. This comprehensive guide, perfect for aspiring and experienced game artists alike, dives deep into the world of Maya to equip you with the skills to create stunning visuals that bring virtual worlds to life. Learn how to design and model everything from weathered weapons and detailed vehicles to intricate architectural structures, lush vegetation, and believable terrain. This isn't just a dry textbook; it's a hands-on, project-based learning experience. McKinley expertly guides you through the creation of popular game art elements using a step-by-step approach, mirroring the workflow found in professional studios. Each project builds upon the previous one, gradually introducing you to more advanced techniques and concepts within Maya. You'll learn how to effectively use Maya's tools and features to achieve realistic textures, lighting, and details that will captivate players. Discover insider tips and tricks that separate the professionals from the amateurs. McKinley doesn't just show you *how* to do something; he explains *why* it's done a certain way, providing you with a solid understanding of the underlying principles of game art creation. Expect insightful notes and "FYIs" that delve deeper into the subject matter, expanding your knowledge base and sparking your creativity. While this book focuses on the art of environment and prop creation, understanding their impact within the gameplay is also covered. Although the original edition included a DVD with video tutorials, please note that this edition of the book *does not include the DVD*. However, the book itself is packed with detailed instructions and full-color illustrations that make it easy to follow along. The clear and concise writing style, combined with the visually rich content, makes this an excellent resource for both self-learners and students. Whether you're looking to break into the game industry or simply hone your existing skills, "Maya Studio Projects: Game Environments and Props" is an invaluable resource. Master the techniques used in blockbuster games like Rock Band, Gears of War, James Bond: Quantum of Solace, Fallout 3, and Far Cry 2, and transform your creative visions into stunning virtual realities. Dive in and start building your dream game environments today! Michael McKinley's approach gives you the tools to not only replicate the designs from the book, but also build your own portfolio and style, to give you a unique edge in the competitive game development industry. This Sybex publication is more than just a tutorial; it's a journey into the art of game environment design, offering a solid foundation for anyone passionate about creating believable and engaging virtual worlds. Equip yourself with the knowledge and skills you need to excel in this exciting and ever-evolving field. Get your copy today and start crafting your digital masterpieces!
Additional information
Authors

Binding

Condition

ISBN-10

0470524030

ISBN-13

9780470524039

Language

Pages

288

Publisher

Year published

Weight

689

Edition

1

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